Working with deformation maps
You can save the deformations you create with the Mesh Warp tool to warp other images. PaintShop Pro creates a deformation map file that contains the positions of the nodes and the number of mesh lines. You can save the mesh during the warping process or after you have applied the deformation. After you save a deformation map, you can load it into other images.
To save a deformation map
1
On the Tools toolbar, choose the
Warp Brush tool
.
2
Drag the cursor across the image.
3
On the Tool Options palette, in the
Deformation map group box, click the
Save deformation map button
.
The Save Deformation Map dialog box appears.
4
In the
New deformation map group box, type a name for the map file.
5
In the
Deformation map group box, choose a deformation map style from the drop-list.
6
In the
Checkerboard size drop-list, choose a checkerboard size to help you to preview the deformation effect.
Note: This information is not saved with the map file.
The file is added to the default Deformation Maps folder.
To load a deformation map
1
On the Tools toolbar, choose the
Warp Brush tool
.
2
On the Tool Options palette, choose one of the following options from the
Edge mode drop-list:
•
Background — fills areas between the edge of the image and the edge of the warp with the current background color
•
Fixed — fills areas between the edge of the image and the edge of the warp with replicated edge pixels
•
Wraparound — fills areas between the edge of the image and the edge of the warp with material from the opposite side of the image
3
On the Tool Options palette, click the
Open deformation map button
.
The Load Deformation Map dialog box appears.
4
In the
Deformation map group box, choose a deformation map style from the drop-list.
5
In the
Operation group box, choose one of the following options:
•
Replace current map — replaces the existing mesh nodes with the new map. Any adjustments you have made but not applied are lost.
•
Add to current map — adds the settings from the new deformation map to the mesh nodes. Any adjustments you have made are retained.
6
In the
Mapping group box, choose one of the following options:
•
Fit to canvas — adjusts to fit the image canvas
•
Fit to layer — adjusts to fit the current layer
•
Current size centered on — retains original map size and positions it in the center of the canvas or layer
7
In the
Preview group box, choose a checkerboard size from the drop-list to obtain the best preview of the deformation.